This website uses Google Analytics.

By continue browsing you accept some data about your usage may be collected.

Alberto Giudice

Gameplay Designer / Programmer

I have an academic background in Computer Science and Games Development Technology, with work experience in software development and content creation of 2D graphics and videos.

I have ADHD and tend to thrive in highly collaborative settings. Once started on a project, I love to focus on my work and achieve highly polished solutions in little time. I prefer working on gameplay related elements, but I also like making tools and systems. I can offer a strong knowledge of game-specific code architecture and algorithms, as well as an in-depth understanding of player focused design and marketing needs.

By nature, I love making people laugh. I'm also a very organized person and I have often led new features and projects. Nonetheless, I value listening to new perspectives and working with others. I enjoy helping my colleagues, and I can be a jack of all trades when needed.

...
  • Unity

  • C#

  • C++

  • Gameplay Design

  • Level Design

  • Adobe Creative Suite + UI/UX

  • Problem Solving

  • Teamwork

  • Creativity

  • Time Management

English

Fluent

Italian

Mother tongue

Danish

Limited proficiency

Board Games
Journaling
Cooking
Anime
Eurovision
Traveling

I'm always up for a game night at Bastard Café. I love strategy and card games.

My Duolingo streak is over 400.

To me, true happiness lies in eating a good pizza. No pineapple attached.

I got the Advocate (INFJ-T) personality in the 16Personalities online test.

Gameplay Designer and Programmer

Triband ApS, 2022-Current | København, DENMARK

Started on a fixed-term position as a level designer for around 6 months, after which I've been promoted to a a full-time gameplay designer and programmer. I've been mostly working on the absurd racing game WHAT THE CAR?, both before release and as live ops. Some of my key contributions include:

  • Lead designer on a few live content updates and new features;
  • Programmed a tool to automate the setup of new content updates and their analytics data;
  • Implemented an easy to use in-engine video/GIF recording pipeline for marketing purposes;
  • Squashed 200+ bugs spanning across gameplay, systems, rendering, sound and more.

Android Developer

Shape A/S, 2019-2022 | København, DENMARK

I worked for 3 years as a student Android Developer, implementing both logic and layout changes for their clients' apps. The apps I worked on include Fitness World, OK - Tank, wash and park, Solar Mobile and Nordisk Film Biografer. My work at Shape has included:

  • Refactoring of old Java code to Kotlin and MVVM;
  • Implementation of data-binded Recyclerviews, animations and RXJava network calls;
  • Implementation of new layouts in both XML and Jetpack Compose;
  • Extensive bug fixing on existing codebases.

Teaching Assistant

IT University of Copenhagen, 2020-2022 | København, DENMARK

During my studies at ITU, I've been working as a Teaching Assistant for the courses Game Programming, Game World Design and Mobile App Development, as well as manager of the GameLab. As a TA, I've worked in close contact with the professors to improve the course quality for all students. In particular I've had the following responsibilities:

  • Weekly office hours to confront students and help them solving issues;
  • Weekly assignments grading and feedback;
  • Organizing and holding workshops regarding various development techniques;
  • Setup of technical equipment, online streaming events and social gatherings.

WHAT THE CAR?

Comedy Racing Game (PC, Apple Arcade), 2023

WHAT THE CAR? is an absurd racing adventure about a car with legs. The game is developed in Unity and has won many prizes, such as the D.I.C.E. Award as Mobile Game of the Year 2024. My contributions to the project include:

  • Designed 30+ levels and 50+ interactable props and custom controllers;
  • Designed and coded a quest system and a "ghost replay" feature;
  • Lead designer on an extremely successful IP crossover with Sneaky Sasquatch;
  • Written way too many puns and funny dialogues.

Magicard

Digital Card Game (PC, Android), 2022

Magicard is a digital card game focused on combining turn-based mechanics with time pressured gameplay. This game was developed as part of my master thesis in the MSc in Games at the IT University of Copenhagen, in collaboration with another student. My contribution to the project include:

  • Implementation of part of the card game architecture and queue command system;
  • Implementation of many gameplay systems, like the slider safe areas and the player's hand;
  • Design of the UI and all of the graphical elements used in the game;
  • Iterative planning of features, based on playtesting results and design pillars.

MSc in Games (Technology)

IT University of Copenhagen, 2019-2022 | 10/12 (B)

This 2-year Master in Games was focused on the key technical aspects needed by a game programmer, as well as introducing essential game design concepts. This was achieved by both advanced aspects of Computer Science and practical projects in making actual games. Some key takeaway I got from this Master are:

  • Experience working on gameplay elements, game architecture, AI and graphics;
  • Improved understanding of teamwork management in a multi-discipline setting;
  • Exploration of new design spaces, culminating in my thesis on creating a card game based on time pressure;
  • Event planning and communication, as student representative and GameLab manager.

Bachelor Degree in Computer Science

Università degli Studi di Padova, 2015-2017 | 110 / 110 cum Laude (A)

This 3-year Bachelor in Computer Science was focused on learning the core of software development. It helped me in achieving several crucial skills for a software developer, through both frontal lessons and pratical projects. Some of the skills I've acquired from my studies are:

  • Mathematical, logical and algorithmical oriented approach to problem solving;
  • Clean software architecture design and pattern usage;
  • Practical usage of C++, MySQL, HTML5, CSS3, XML, JSON, JavaScript, Git and MatLab;
  • Software Engineering principles and team working.

References available upon request.